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Assassins creed origins old habits12/31/2022 There’s a lot more to consider when you’re swinging your weapon now - things like reach and speed - and it means that fighting just feels different than in previous games. This means that instead of just picking someone to hit and, you know, hitting them, you swing your weapon in whatever direction you’re facing and deal damage to any enemy whose hitbox the weapon passes through.Īll of those various categories and types of weapons have real impact on how fighting works. Combat works differently in this gameĪssassin’s Creed Origins uses a hitbox-based combat system. We broke it all down further in our Assassin’s Creed Origins gear guide. That’s a long way of saying that there’s a lot going on in the weapons (and shields) department. Weapons are broken into ranged and melee, those are broken down further into specialized weapon types, and then each of those types can be broken down by quality and rarity. Instead of a few specialized weapons like you’re used to, Bayek can use a huge range of weapons that he finds around the world. You’ve likely seen all of the concepts behind the weapons in Assassin’s Creed Origins before in other games. Weapons are complicated (for an Assassin’s Creed game) It’s the skills that you unlock - especially the Hunter and Seer skills - that let you feel like an Assassin. In this one, you get tools like sleep darts or smoke bombs by unlocking these abilities. In other Assassin’s Creed games, you got new tools by progressing.
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